Press Release

Virtual Reality in Gaming and Entertainment Market Global Trends, Segmentation and Opportunities Forecast To 2026 | Fortune Business Insights™

Top Players in Virtual Reality in Gaming and Entertainment Market are Electronic Arts Inc., Google, HTC Corporation, Oculus VR, LLC, SAMSUNG Group, Sony Corporation, ZEISS International, LEAP MOTION, INC., VirZOOM

The global Virtual Reality in Gaming and Entertainment Market is expected to gain traction in the coming years as this is one of the few applications allowing users to experience a 3D atmosphere. Fortune Business Insights says in a report, titled “Virtual Reality in Gaming and Entertainment Market Size, Share and Global by Application, Types of games and Geography Forecast till 2025.” This system allows a user to interact during the game, which is one of the chief drivers of the market. Virtual Reality Gaming is ubiquitous in nature as it generates realistic sounds and images, enabling users to experience their presence in the virtual world. Virtual reality games consist of several gaming accessories. Some of them are motionless game controllers, multi-projected technology, and 3D audio headsets.

Complete Report Summary – https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271

Analysis by Top Key Players:

  • Google
  • Samsung Electronics
  • Sony
  • Electronic Arts (EA)
  • HTC
  • Oculus VR
  • Leap Motion
  • VirZOOM
  • ZEISS International

Sample PDFBrochure – https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-gaming-market-100271

“North America Holds Maximum Share, Increasing M&As in the U.S. and Canada to Support Growth”

North America is anticipated to dominate the global Virtual Reality in Gaming and Entertainment Market during the forecast period. This is ascribable to the rising number of mergers and acquisitions (M&A), especially in the U.S and Canada. Some of the giant gaming studios such as Ubisoft Entertainment, Electronic Arts (EA) Canada Inc., and Capcom Co. Ltd. strengthen their market position by adopting strategic initiatives. Furthermore, these companies acquired small-scale players such as Industrial Toys, GameFly, Respawn Entertainment among others. These initiatives have encouraged the companies to expand their product portfolio and substantially grow in terms of virtual reality content development.

The demand for virtual reality online gaming is likely to increase in Asia Pacific during the forecast period. Countries such as South Korea, China, and India are expected to show considerable growth primarily owing to the rising adoption of virtual reality technology. In addition to this, VR technology is likely to become more accessible and available over the next few years. This will further generate growth opportunities for the development of 4K motion sensors and 3D audio headsets.

“Electronic Arts Acquired Industrial Toys to Deploy Advanced Technologies”

“The gaming industry is witnessing a rising demand for technological advancements,” stated a lead analyst at Fortune Business Insights. “VR developers are continuously investing in technologies such as machine learning and bio-sensing,” he added. For instance, Electronic Arts acquired industrial toys to effectively deploy biosensing technology in Virtual Reality Gaming set up. This deployment is expected to allow users to experience a 3D view and simultaneously interact with different objects in virtual reality games. The growing adoption of cloud computing services and technological developments in nanotechnology are some other factors stimulating growth in the market. The rising awareness about virtual reality technology is likely to record steep growth in the forecast years. This is further expected to encourage companies to install Virtual Reality Gaming systems over the next few years. The number of VR gaming centers and VR gaming cafes are likely to expand owing to the rising interest in VR games across the world.

“Disassociation with Actual Reality May Hamper the Growth”

As the number of VR gaming users are increasing, these users may find it difficult to know the difference between actual and virtual reality. These users are likely to disassociate themselves with the real world.  This may further lead to rising levels of gaming addiction. This addiction can cause mental and physical health issues and is likley to hamper the growth of the market.

Ask For Customization: https://www.fortunebusinessinsights.com/enquiry/customization/virtual-reality-gaming-market-100271

“Companies Launch Innovative Products to Expand their Global Reach”

Google, Electronic Arts Inc., HTC Corporation, LLC, SAMSUNG Group, Oculus VR, Sony Corporation, LEAP MOTION, INC., ZEISS International, and VirZOOM, Inc. are some of the leading players operating in the global reality gaming market. Companies are continuously investing in research and development (R&D) activities to bring advances in VR games.

Oculus VR, LLC introduced Quest’s gaming VR and Oculus Go in January 2018. Oculus Go has an Organic Light Emitting Diode (OLED) panel, offering 360-degree video experience to VR gaming users. Further, it has inbuilt headphones, which provide a three-dimensional audio effect and an integrated USB infrared sensors to offer information on the positional tracking system.

Related Reports:

Electric Motor Market Size, Share & Industry Analysis, By Motor Type (AC Motors, DC Motors, Hermetic Motors), By Power Output (Fractional Horsepower (Up to 1HP), Integral Horsepower (Above 1HP)), By Voltage (Up to 1 kV, 1 kV-6.6 kV, Above 6.6 kV), By Application (Industrial Machinery, Motor Vehicles, Electrical Appliances, Others), By End-User (Industrial, Commercial, Residential, Agriculture) and Regional Forecast, 2019-2026

Solid Oxide Fuel Cell Market Size, Share & Industry Analysis, By Application (Stationary, Transport, Portable), By End-User (Commercial, Data Centers, Military & Defense, Others), and Regional Forecast, 2019-2026

AC Drives Market Size, Share & Industry Analysis, By Power Rating (Low Power Drives, Medium Power Drives, and High Power Drives), By Voltage (Low Voltage and Medium Voltage), By Application (Pumps, Conveyors, Compressors, Electric Fan), By End-User (Food & Beverage, Oil & Gas, Power Generation, Building Automation, Metal & Mining, Water & Wastewater, Chemical & Petrochemicals) and Regional Forecast, 2019-2026

Power Rental Market Size, Share and Industry Analysis By Rating (Below 75 KVA, 75 – 375 KVA, 375 – 750 KVA, Above 750 KVA), By Fuel Type (Diesel, Natural Gas and LPG, Others), By Application (Continuous, Stand By, Peak Load), By End-Use (Mining, Construction, Utility, Events, Manufacturing, Oil and Gas, Others) and Geography Forecast, 2019 – 2026

About Us:
Fortune Business Insights™ offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. Our reports contain a unique mix of tangible insights and qualitative analysis to help companies achieve sustainable growth. Our team of experienced analysts and consultants use industry-leading research tools and techniques to compile comprehensive market studies, interspersed with relevant data.

Contact:
Name: Ashwin Arora
Email: [email protected]
Phone: US +1 424 253 0390 / UK +44 2071 939123 / APAC: +91 744 740 1245

Tags

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Close